The Last of Us Part I will arrive next week, and during the day this Friday from PlayStation they released a new trailer for the game, this time focused on the accessibility options that the title will present.
Matthew Gallant, director of this remake, pointed out in this regard that “The biggest new feature we have is audio descriptions for cutscenes. We partnered with Descriptive Video Works, a professional service with expertise in TV, film, and video game trailers, and integrated it into cutscenes and all localized languages.”
As he added, another of the functions added to this line is that of use haptic feedback in dialogue, so hearing-impaired players can feel how phrases and their emphases are being interpreted.
“Another thing, which started out as a prototype but ended up being really successful during testing, is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback.a. That way, a deaf player can feel how a phrase is interpreted, can feel the emphasis, along with the subtitles, so they get the idea of how the phrase is pronounced.”he mentioned.
The game has different accessibility options, and as they point out there are three presets that configure the recommended settings for visual, auditory and motor accessibility. Although these can be adjusted manually to better suit the needs of the player.
Along with the different accessibility options, the game also features expanded difficulty options.
“At launch, we provided five different difficulty levels: Very Easy, Easy, Moderate, Hard, Survivor, and Extreme. We also allow you to customize specific aspects of the disguise to your needs or desired experience. Individually you can change difficulty settings related to damage received, effectiveness of enemies and allies, stealth and resources”, they mention from PlayStation.