Stardew Valley Devs’ New Game Is ‘Big, Ambitious’ And Inspired By Diablo 2

Haunted Chocolatier is expected to be a markedly different game from Stardew Valley, with the developer drawing inspiration from Diablo II (and RollerCoaster Tycoon), among others.

Years go by and Stardew Valley continues to enjoy great popularity and is being developed by the creator of the game. However, Eric “ConcernedApe” Barone somehow finds time to work on a new game, despite the fact that there is supposed to be a “grand and ambitious vision” behind haunted chocolatierwhich was announced last year

The developer mentioned this in an interview with ScreenRant, which also touched on the cooperation with Alvvays. The developer assured that the work on the game is going smoothly, but haunted chocolatier it’s a great game”. Barone is even “somewhat intimidated” by the amount of work. Stardew Valley took him 4.5 years of work, and after two years with his new title, he’s sure it’ll still be “a while” before he launches.

Stardew Valley in Diablo Sauce

When ConcernedApe announced Haunted Chocolatier, they made it clear that it would be a slightly different production than Stardew Valley. The game will put more emphasis on combat, which is expected to result from…dev sessions with devil ii.

Barone liked the scheme of getting better and better loot and watching the player character’s stats evolve. Stardew Valley with its, to quote, “vestigial and simple combat” does not allow for much implementation of such mechanics. Hence the idea of ​​creating a game that “would be like the mines in SV, but refined and very well done.”

Of course, in addition to exploring and combating the search for ingredients for chocolate candies, we will also need to manage his shop. At least until then, because overtime haunted chocolatier will allow us to automate its operation with the help of ghosts (The word “haunted” in the title didn’t come out of nowhere.)

This will allow players to focus on collecting ingredients, which Barone considers to be the most important part of the game. However, the store will also offer numerous features for those who prefer to take care of it themselves.

arts mogul

Beyond Diablo II Barone was also inspired by “simulation games” like the RollerCoaster Tycoon series. Customers visiting the single player store will have their own preferences and requirements. If we fulfill your whims, our store ratings will increase, attracting more customers.

In a sense, for the developer, this is also a personal project. In haunted chocolatier Barone wants to show himself and his work from a slightly different angle than what fans are familiar with. stardew valley.

“I want to show a different side of what I do. In a way, creating games and art is a way to connect with people or to be understood. I want others to understand my ideas, my thoughts, who I am. I feel like Stardew Valley is partly the way to do it, but it doesn’t even come close to showing the whole picture. There’s so much more I need to express, and I’m looking forward to it.”

haunted chocolatier goes to the PC.

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Passionate about video games (and other) games for years, he completed an Mba in linguistics, defending a thesis on games. He started his adventure with Gamepression in 2015, writing in the newsroom, then also covering movies and oh, horror! – technology (also a contributor to the game encyclopedia). He got his start with platformers, which he still loves (including metroidvania), but he’s also into card games (including “analog” ones), fighting games, soul games, and basically any other type of game. . Don’t ask about the graphics: After a few hours of exposure, he can revel in pixelated game characters reminiscent of the days of the Game Boy era (if not older).