This Friday, November 11, Tactics Ogre: Reborn arrives, the remake of the Super Nintendo classic that had already had a remake on the PSP. During the last few weeks we were able to test the game that counts with a series of changes that bring its gameplay and graphics up to date, making it an almost perfect remake.
Although many times the remakes decide to opt for changes in their history or move away a little from what the roots of the original installment are, this time we find ourselves with the same story as in the original game, placing us on Valeria Island, where three factions fought for control of the place until the arrival of King Dorgalua, who managed to keep peace in the kingdom. After his death, the quarrels began once again, putting the land on the brink of an inevitable conflict. In this context, control of Denam is taken, who has been involved in this conflict and begins a journey where he meets a series of companions with whom he will fight in order to survive and in the course of changing Valeria’s destiny.
In the story element, Something that the developers should take into account when making these remakes is that if something works, it is not necessary to change it. This is how we find an attractive story, which has some plot twists -some of them quite expected- but that work for the plot. All this was in the original game, so keeping it intact for this remake is undoubtedly the best, being able to focus on things that do require an update.
Here we come to the second point, the game that looks better than ever is undeniable, with Improved graphics, high definition designs, all while maintaining the artistic essence of the original game. But here is that we find the only point that makes this remake make me doubt, and that is that the game, although it chose to keep some sprites attached to the original ones, have a smoothing filter and a cel shading that make them not look like the all good. This draws attention especially if we take into account that Square Enix has the HD-2D that it has used in several of its games and makes them look incredible, why not give this game the same treatment, although it would move away a little of the original visual style, they would make the game look simply amazing.
Leaving aside the graphics of the characters, it is that we find a character design with some drawings that attract attention – and that on many occasions have little to do with their sprite version – making the game look really attractive in the dialogues and conversations.
Where the game undoubtedly presents the greatest improvements is in its gameplay, with a large number of new options and changes that seek to make the gameplay more up-to-date and attractive. One of these changes is related to the management of levels by classes, since now you can raise the level of each unit individually, that is, every time you change classes you will not have to start from scratch as it happens with other titles of the genre, making the experience develop in a much smoother way, since you will be able to try different classes without the disadvantage of having to start from scratch.
This is complemented by the fact that the game has a huge number of classes, so the variations for the combats are quite a few, making the gameplay attractive and not very repetitive. In this aspect, we also find a large number of objects, spells, weapons and abilities that we can equip on our characters, giving the game a depth that attracts attention, and that can mean victory or defeat in our combat.
All these options will keep you entertained outside of combat thinking about the best possible strategies, in addition to having a store where we can buy new units or equipment, so there will always be something to do outside of combat, and it will not be just a linear advance of a battle to another, especially considering that buying a new unit will start at level one.
Jumping into combat, we find ourselves with a fairly traditional tactical game, although with some twists. As usual we will have our units with different attacks, whether physical or magical, at a distance or melee, all in different scenarios with different altitudes and objects that will affect whether or not we hit our hit. Up to this point, all traditional, but Tactics Ogre: Reborn, has a system with which in each combat a series of cards will be randomly deployed that can give us bonuses to our characters or rivals. These range from a higher melee attack, higher magic damage, critical percentage, life, among others, giving the gameplay a higher degree of complexity compared to other titles of the genre, since they will not only benefit you, but also your rival, making it necessary to be aware of where they appear to make the best possible strategy.
Another aspect that is added in this installment and that should be highlighted is The Chariot, which allows you to return to previous turns of battlesalthough for some this may mean a point against since it takes away that extra difficulty from strategy games, on this occasion, it allows you to try different combinations and is especially appreciated if we take into account that if a unit remains three turns knocked down in combat, it will lose its life and with it we will not be able to use it anymore.
Tactics Ogre Reborn draws attention from the beginning for its gameplay, which has a depth that is enjoyed and that although it has a huge number of options and variations, it is not difficult to understand and extensive tutorials are not required to understand what is happening, and start enjoying the title. This new version of the game is an almost perfect remake of the original game, being the graphic aspect where it lags a bit behind, since there were better options than the cel shading used, and that has already been questioned in other games that have been used.
As an extra point, the game also has a translation into Spanish for the first time, which further lowers the barrier to entry, making it a title that promises a lot and comes to expand the large number of tactical games that have been released this year.