“I will forever be indebted to Nintendo,” says Bayonetta 3 creator on game conception – Bayonetta 3

Bayonetta 3 has been in stores since last Friday, October 28, offering a proposal hack’n’slash with the signature of Platinum Games that numerous Nintendo Switch players are already enjoying, a console for which the work is exclusive. The creator of the action saga, Hideki Kamiya, has left behind the controversies that have recently surrounded the game to reflect on the creation of this third installment.

In an interview with the Japanese magazine Famitsu and translated by nintendo-everythingthe Japanese creative has spoken about the conception of Bayonetta 3, which started after the cancellation of Scalebound by Microsoft. He has recounted that Platinum Games CEO Atsushi Inaba asked him to make a video for Nintendo in order to show the company how excited the team was about the project that the Big N greenlit.

Also, the fact that Nintendo kept the essence of Bayonetta’s story intact with Bayonetta 2 encouraged him to return to the franchise.

“I wanted to expand the game world even more for the fans, and I also wanted to challenge myself,” says Kamiya. “That’s why I was so happy to be able to do the third game. I am not exaggerating when I say that I will forever be indebted to Nintendo.“.

Hideki Kamiya, creator of Bayonetta

Before its publication last Friday, our colleague Jesús Bella was able to sign the bayonetta 3 review for 3DJuegos, in which he tells us that the third installment “is the demonstration of how Platinum Games could improve a saga that already touched excellenceadding layers of newness and depth to expand and improve on the original formula”, making up for “disappointing graphics” with adequate length, replay value and a good amount of secrets.