Halo Infinite game news: Microsoft backs down and promises regular content before big winter update

Halo Infinite has been available for almost a year, and has gone through different phases before landing on our consoles and PC. As the game prepares for a major winter update, Microsoft makes a mea culpa and promises to deliver content that lives up to expectations. The goal is simple: recreate the excitement around the Master Chief and bring people to the servers for a fresh online experience.

E3 2018. During its conference dedicated to the event, Microsoft reveals the Halo Infinite announcement trailer. This, superb, is deliberately enigmatic and hints at a return in fanfare of the famous Master Chief. Music, atmosphere, warthog, everything is there! At that moment, the presentation of this video takes place in the presence of the public and the assembly is completely under the spell (as proof, the screams that suddenly break the silence of the room) of this revelation made at Microsoft. A year later, in June 2019, the Microsoft Theater sees the Master Chief again in a new video that is, once again, a sensation. The game was then announced for the end of the year 2020.

On July 23, 2020, Microsoft revealed 8 minutes of the single-player campaign. Although the world has just been hit by a pandemic, the sequence does not sit well with the fan community. Fans are disappointed and let it be known, prompting further development changes. The title will finally be delayed to December 8, 2021, with the result that we already know, some judging that it is up to the task, others that it is not. However, there is no denying that the extra year was a lifesaver.

Microsoft regrets Halo Infinite

In an interview with the Friends Per Second podcast, Matt Booty, head of Xbox Microsoft’s Game Studios wanted to put things in perspective. Although he highlights the incredible effort of the creative team, he admits that Microsoft should have done more.

In December (editor’s note: when the game launched), I think we peaked at around 20 million players. Kudos to the team for creating and marketing this game at a difficult time, right? Last year, in the midst of the pandemic, everyone was still trying to adjust to remote and hybrid work. Trying to make a game, in these conditions, with a hundred people doing everything to finish it, is the worst thing I think. So well done to them for doing it!

And continued:

As you can see today, with a title like Halo Infinite, launching the game is just the first step. There has to be a schedule for maintaining content, a regular and ongoing engagement plan, and we haven’t been able to do that. We have taken a step back and made some changes to the team organization and management. We need to refocus on that regular content addition and make sure we update players regularly.

Matt Booty makes the comparison to a runner who stumbles a few times before crossing the finish line in first place. Unarguably, Halo Infinite hasn’t received enough support since its arrival on Xbox Game Pass and in stores. Microsoft is aware of this, explaining that it is their burden and that they are now fully focused on fixing things.

With this update arriving tomorrow, 343 Industries hopes to reignite interest in the title. Xbox and PC players will be able to play the campaign cooperatively online. It will be possible to form squads of three players and unlock twenty-four new achievements. Missions will also be repeatable for those who want to improve their performance. The update will also include a new game mode, Covert One-Flag, as well as two new multiplayer maps. Lastly, for all those who are waiting for Forge mode, please know that it will be released in a beta version that will be refined over time. Hopefully it’s more than just a bump in the road, Halo Infinite is definitely worth a look.