Game News Take-Two (GTA 5, NBA 2K22) is not a fan of Game Pass and makes it known.

Services like Game Pass and PS + are in luck lately -you have to see how manufacturers appreciate their service-, but that is not always to everyone’s taste.

Take-Two (GTA V) is not a fan of Game Pass and PS +

With Game Pass, Microsoft has democratized a whole new vision of video games, that of video games on demand. The service available on PC, Xbox One and Xbox Series X | S allows, for a few euros per month, to play the latest releases. Recently, we have been able to enjoy the arrival of Scorn, for example, but also Immortality and even the highly anticipated A Plague Tale: Requiem. Obviously, this proposal has been picked up by the competition, starting with Sony, which has unveiled new formulas for its PlayStation Plus. From now on, in addition to offering “free” games every month (to find out more about November’s games, go to this link), the program offers a whole library of games at your fingertips, including many past and present hits. But if this new formula makes the world of video games accessible to the greatest number of people, certain business practices, such as launching a Day One game on a service, are not to everyone’s taste.

Today, Strauss Zelnik, the CEO of Take-Two, the publisher behind Rockstar Games (GTA 5) and 2K Games (NBA 2K23), finds that releasing a game on a subscription service like Game Pass or PlayStation Plus is absolutely counterproductive… At least from the point of view of developers and publishers.

Take-Two (GTA 5, NBA 2K22) is not a fan of Game Pass and is making it known.Take-Two (GTA 5, NBA 2K22) is not a fan of Game Pass and makes it known.

In a telephone interview dedicated to the results of Take-Two, the CEO gave his opinion on video game services on demand.

The interactive entertainment business (video games) is very different from the linear entertainment business (movies, series). People consume far fewer hours of interactive entertainment in a month than linear entertainment. And within that consumption, there are far fewer titles consumed in interactive entertainment than in linear entertainment. So I wondered if subscription made as much sense for interactive as it did for linear entertainment, and expressed some skepticism, which I maintain. Strauss Zelnick, CEO of Take-Two

If you’re skeptical of the whole process, ultimately it’s the release of the Day One games on the services that you’re having a hard time understanding.

I think it’s now clear that it doesn’t make sense. It’s a missed opportunity for the publisher. strauss zelnick

Several Take-Two games are still in service

Despite this statement, Strauss Zelnick obviously says that he is not against such proposals, and that sometimes it pays off for publishers. To prove it to us, he notes that several Take-Two games have already been on services like Xbox Game Pass or PS+. Yes, both Grand Theft Auto V and GTA: The Trilogy have been available in these catalogs before, but they are generally only present for a short period of time, to give a little more visibility at any given time.