Without warning and without even waiting for the Game Awards ceremony, Elden Ring has unleashed its first free DLC, Colosseum. It’s simply the player versus player (PvP) mode the community has been waiting for. How does it work and how much is it worth? Let’s take a look.
FromSoftware and publisher Bandai Namco were expected to make a big deal about the arrival of the first Elden Ring DLC, but in the end, a simple announcement was enough. Starting this Wednesday, December 7, 2022, players will be able to enjoy the “Colosseum” update for free on all platforms, which add PvP mode (player vs. player) that fans have been waiting for. To access it, it is enough to go to one of the three coliseums of Inner Earth. One is in the starting area – Necrolimbus – under the bridge that connects the Divine Tower and Voilorage Castle. The second is located not far from there, northeast of Caelid. As for the latter, it dominates the incredible capital of Leyndell. It is not necessary to have completed the game to enter, just push the door.
Three coliseums, three game modes
First of all, it’s good to know that each coliseum gives access to several PvP arenas! The Necrolimbus arena unlocks the first two game modes, “Squad” and “Order” (or Team Deathmatch and Melee, in Call of Duty parlance). In Caelid, you’ll have the ability to summon Spirit Ashes (those helpful ghostly companions) in combat. Finally, in Leyndell you can participate in the one-on-one Duel mode. Don’t worry, you don’t have to go through the Netherworld if you’re hesitating between sessions. In the center of the Round Table, an idol allows you to browse the unlocked PvP items.
From there, there is not much to add. It is enough to select the desired settings (game mode, number of players, spiritual ashes accepted or not, choice of arena) and start the fight. Currently, depending on the options chosen, the the pairing turns out to be a bit capricious. For example, it’s fine to Duel or Ordeal with two players, but things get worse when the number of players is larger. Overall, we had quite a few issues, which is pretty “normal” for a mod launch! There are also some bugs and hitbox issues with other players. No doubt this will be corrected in the future. Now, let’s go to the arena.
Elden Ring and PvP, love at first sight?
The addition of the coliseum is a game changer in terms of PvP. First, a password system lets you quickly find your friends, whether you want to team up or go head-to-head (which is, you’ll agree, more immediate than summoning or invading another world). Surprisingly, wins in the Colosseum currently only give you no reward. No runes, no rune bows. It’s a shame, because inevitably, arena matches lose the game, even if it’s nice to win.
By the way, it is important to note that not all modes impose the same restrictions. In Squad and Ordnance, the game lasts five minutes, respawns are automatic, and you only have one vial to regenerate your health between attempts. In Duel, the match lasts three minutes, with no chance to return from a miss and no healing item (note that regardless of the game, elixir of magic is accepted in limited quantities). This leads to rhythmic and not too long battles in Squad and Artillery, and duels with quite a bit of tension. While we’re at it, a video in action:
Elden Ring – PvP Duel (PC Game)
In general, no problem. It works well.. In the two modes with the most players, there’s even an icon that appears on the head of the player with the most kills, logically directing raids to the strongest player. Lastly, if you’re wondering, no, this Elden Ring DLC doesn’t have voice chat, let alone a dialer. Unsurprisingly, FromSoftware maintains its famously austere charm. So we can’t wait to see how the team will improve and how the Coliseum will evolve. Overall, it’s a very welcome addition.