details, news and materials of the new Silent Hill 2

After years of rumors and leaks, fans of horror games have finally seen the resurrection of the ‘Silent Hill’ franchise become a reality. That’s right, Konami has officially confirmed a revamped version of ‘Silent Hill 2‘, the 2001 classic originally released for PlayStation 2.

The new game is in the hands of the Bloober Team. The developer has achieved a certain relevance with the production of works such as ‘Blair Witch’, ‘Layers of Fear’ and ‘The Medium’. The ensemble will also feature two great professionals involved in the project: the art director Masahiro Ito and the composer Akira Yamaoka.

Exclusive to PS5 on consoles

The recreation of the classic will be released for PlayStation 5, PC and later on Xbox. That is, during the 12 months after launch, the title will only be available for the Sony console and computers. Unfortunately, these long-term release plans have not materialized. “With that in mind, one of our main goals is to preserve the atmosphere that made Silent Hill 2 so great, while modernizing many aspects of the overall gameplay. We’re working closely with the original creators, including Akira Yamaoka. and Masahiro Ito, to make sure we keep the unique feel of Silent Hill intact.”

Confirmed news

Among the novelties confirmed by the company for ‘Silent Hill 2’, the use of the camera on the character’s shoulder stands out. The company has not revealed how it will work, but the most reasonable thing would be to consider a system similar to the style adopted in ‘Resident Evil’. The goal, according to Sony, is to provide a more immersive experience. Due to these changes in the camera perspective, for the remake the combat system has been completely restructured, in addition to reflecting changes and nuances in some scenarios. That way, players will be able to see almost everything that James was also able to see during the original adventure.

“Twenty-one years have passed since the release of Silent Hill 2 on PlayStation 2 and the huge technological leap allows us to get closer, at least in some respects, to how Team Silent wanted the game to be in 2001. Thanks to the motion capture sessions state-of-the-art, we’re able to deliver the best facial expressions in the series’ history and display a wide range of emotions even before a character says a single word.”

new generation engine

Related news

While fans of the series are used to PlayStation 2 graphics, Konami’s redesigned version of the title is being developed with Unreal Engine 5 and will feature two new features called Lumen and Nanite.

The first of these is a dynamic lighting solution that reacts to scene and light changes. Meanwhile, the second is a system that allows artists to create worlds full of details and more realistic environments. “Some of the features in Unreal Engine 5 that really stand out are Lumen and Nanite. With them, we reach new levels of graphics, detailed and realistic, while raising the suspenseful atmosphere of the game & rdquor ;, stand out from Sony.

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