Prior to its launch, the Cyberpunk 2077 roadmap was for the game to receive multiplayer, however this never came to light. The cancellation of this, although it was expected, se was due to the problems the game had at its launch.
in conversation with EurogamerPhilipp Weber, who was a senior quest senator and coordinator on Cyberpunk 2077, mentioned that After launch, the studio’s priorities changed, with the main focus being to improve the core experience, cwhereupon other projects had to go.
“The priority was that the main experience played out in a good way for people. And essentially, the change in priorities meant that other R&D projects had to disappear”he mentioned.
He added, “With Cyberpunk, we wanted to do a lot of things at the same time, and we just needed to focus and say, ‘Okay, what’s the important part? Yeah, we’ll make that part really good.’”
Despite the problems at launch, the game has received a large number of updates improving its gameplay and technical problems, and more recently it was announced that it would receive a unique DLC called Phantom Liberty. Along with this, after the success of the Cyberpunk: Edgerunners series, it was announced that there would be another game of which details are unknown at the moment.